Click on any of the links below to download a PDF of that paper.
Keynote Speakers
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Don Buchla. A History of Buchla's Musical Instruments.
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1
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Golan Levin. A Personal Chronology of Audiovisual Systems Research.
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2
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Bill Buxton. Causality and Striking the Right Note.
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4
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Paper and Report Sessions
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Session 1: Concepts, Aesthetics, and Collaboration
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John Bowers and Phil Archer. Not Hyper, Not Meta, Not Cyber but Infra-Instruments.
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5
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Teemu Mäki-Patola, Aki Kanerva, Juha Laitinen and Tapio Takala. Experiments with Virtual Reality Instruments.
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11
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Gil Weinberg and Scott Driscoll. "iltur" - Connecting Novices and Experts Through Collaborative Improvisation.
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17
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Sergi Jordà. Multi-user Instruments: Models, Examples and Promises.
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23
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Tina Blaine. The Convergence of Alternate Controllers and Musical Interfaces in Interactive Entertainment.
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27
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Session 2: NIME Implementations
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Dan Overholt. The Overtone Violin.
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34
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Juan Pablo Cáceres, Gautham J. Mysore and Jeffrey Treviño. SCUBA: The Self-Contained Unified Bass Augmenter.
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38
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Elliot Sinyor and Marcelo M. Wanderley. Gyrotyre. A Hand-held Dynamic Computer-Music Controller Based on a Spinning Wheel.
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42
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Angelo Fraietta. The Smart Controller Workbench.
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46
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Eric Singer. A Large-Scale Networked Robotic Musical Instrument Installation.
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50
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Jesse T. Allison and Timothy A. Place. Teabox: A Sensor Data Interface System.
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56
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Session 3: Pot-Pourri
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Sageev Oore. Learning Advanced Skills on New Instruments (or practising scales and arpeggios on your NIME).
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60
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Dan Livingstone and Eduardo Miranda. Orb3 - Adaptive Interface for Realtime Sound Synthesis & Diffusion within Socially Mediated Spaces.
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65
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Georg Essl and Sile O'Modhrain. Scrubber: An Interface for Friction-induced Sounds.
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70
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Peter Swendsen and David Topper. Wireless Dance Control: PAIR and WISEAR.
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76
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Roger B. Dannenberg, Ben Brown, Garth Zeglin and Ron Lupish. McBlare: A Robotic Bagpipe Player.
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80
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Session 4: Mapping for NIME
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Frederic Bevilacqua, Remy Muller and Norbert Schnell. MnM: a Max/MSP mapping toolbox.
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85
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Jean-Marc Pelletier. A Graphical Interface for Intuitive Signal Routing.
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89
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Gary Scavone and Andrey da Silva. Frequency Content of Breath Pressure and Implications for Use in Control.
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93
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Alain Crevoisier and Pietro Polotti. Tangible Acoustic Interfaces and their Applications for the Design of New Musical Instruments.
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97
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Ross Bencina. The Metasurface: Applying Natural Neighbour Interpolation to Two-to-Many Mapping.
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101
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Andrey R. da Silva, Marcelo Wanderley and Gary Scavone. On the Use of Flute Air Jet as A Musical Control Variable.
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105
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Session 5: Voice, Gestural Control and Multimodality
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Xavier Rodet, Jean-Philippe Lambert, Roland Cahen, Thomas Gaudy, Florian Gosselin, Fabrice Guedy and Pascal Mobuchon. Sound and music control using haptic and visual feedback in the PHASE installation.
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109
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Golan Levin and Zachary Lieberman. Sounds from Shapes: Audiovisual Performance with Hand Silhouette Contours in The Manual Input Sessions.
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115
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Tomoko Yonezawa, Noriko Suzuki, Kenji Mase and Kiyoshi Kogure. HandySinger: Expressive Singing Voice Morphing using Personified Hand-puppet Interface.
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121
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Mathias Funk, Kazuhiro Kuwabara and Michael J. Lyons. Sonification of Facial Actions for Musical Expression.
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127
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Jordi Janer. Voice-controlled plucked bass guitar through two synthesis techniques.
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132
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Session 6: Learning, Tools + Connectivity
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Paul D. Lehrman. Bridging the Gap Between Art and Science Education Through Teaching Electronic Musical Instrument Design.
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136
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Hans-Christoph Steiner. The [hid] toolkit: a unified framework for instrument design.
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140
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Teemu Mäki-Patola. User Interface Comparison for Virtual Drums.
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144
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Arthur Clay, Thomas Frey and Jürg Gutknecht. GoingPublik: Using Realtime Global Score Synthesis.
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148
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Ole Gregersen, Lars Pellarin, Jakob Olsen, Niels Böttcher, Michel Guglielmi and Stefania Serafin. Connecting strangers at a train station.
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152
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Greg Schiemer and Mark Havryliv. Pocket Gamelan: a Pure Data interface for java phones.
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156
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Posters
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Posters 1: NIME Implementations
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David Birchfield, David Lorig and Kelly Phillips. Sustainable: a dynamic, robotic, sound installation.
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160
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Paulo Maria Rodrigues, Luís Miguel Girão and Rolf Gehlhaar. CyberSong.
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164
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Jamie Allen. boomBox.
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168
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Alex Loscos and Thomas Aussenac. The Wahwactor: A Voice Controlled Wah-Wah Pedal.
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172
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William B, Carter, Leslie S. Liu. Location33: A Mobile Musical.
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176
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Laszlo Bardos, Stefan Korinek, Eric Lee and Jan Borchers. Bangarama: Creating Music with Headbanging.
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180
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Posters 2: Mapping and Software
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Alvaro Barbosa, Jorge Cardoso, Gunter Geiger. Network Latency Adaptive Tempo in the Public Sound Objects System.
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184
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Nicolas Villar, Adam Lindsay, Hans Gellersen. Pin&Play&Perform: A rearrangeable tangible interface for musical composition and performance.
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188
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D. Birnbaum, R. Fiebrink, J. Malloch, M. Wanderley. Towards a Dimension Space for Musical Artifacts.
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192
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Ge Wang, Ananya Misra, Ajay Kapur, Perry R. Cook. Yeah, ChucK It! => Dynamic, Controllable Interface Mapping.
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196
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Adam R. Tindale, Ajay Kapur, George Tzanetakis, Peter Driessen, Andrew Schloss. A Comparison of Sensor Strategies for Capturing Percussive Gestures.
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200
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Eric Lee and Jan Borchers. The Role of Time in Engineering Computer Music Systems.
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204
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Posters 3: Interfaces
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Shigeru Kobayashi and Masayuki Akamatsu. Spinner: A Simple Approach to Reconfigurable User Interfaces.
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208
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Thor Magnusson. ixi software: The Interface as Instrument.
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212
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Eduardo Miranda and Andrew Brouse. Toward Direct Brain-Computer Musical Interfaces.
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216
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Robyn Taylor, Daniel Torres and Pierre Boulanger. Using Music to Interact with a Virtual Character.
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220
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Elaine Chew, Alexandre François, Jie Liu and Aaron Yang. ESP: A Driving Interface for Expression Synthesis.
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224
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Cornelius Poepel. On interface expressivity: A player based study. [errata]
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228
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Johnny Wingstedt, Mats Liljedahl, Stefan Lindberg and Jan Berg. REMUPP - An Interactive Tool for Investigating Musical Properties and Relations.
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232
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Demonstrations
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Demo Room 1: Composition & Tools
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Perry R. Cook. Real-Time Performance Controllers for Synthesized Singing.
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236
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David Kim-Boyle. Musical Score Generation in Valses and Etudes.
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238
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Kevin C. Baird. Real-Time Generation of Music Notation via Audience Interaction Using Python and GNU Lilypond.
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240
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Demo Room 2: Motion and Sound
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Jesse Fox and Jennifer Carlile. SoniMime: Movement Sonification for Real-Time Timbre Shaping.
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242
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Robert Huott. Precise Control on Compound Curves.
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244
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Damondrick Jack and Robert Lugo. Beat Boxing: Expressive Control for Electronic Music Performance and Musical Applications.
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246
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Ivan Franco. The Airstick: A Free-Gesture ControllerUsing Infrared Sensing.
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248
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Jennifer Carlile and Björn Hartmann. OROBORO: A Collaborative Bi-Manual Controller with Interpersonal Haptic Feedback.
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250
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David Rodriguez and Ivan Rodriguez. VIFE _alpha v.01: Real-time Visual Sound Installation performed by Glove-Gesture.
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252
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Demo Room 3: Haptics and Music
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David Hindman and Spencer Kiser. Sonictroller.
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254
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William Verplank. Haptic Music Exercises.
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256
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John Eaton and Bob Moog. Multiple-Touch-Sensitive Keyboard.
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258
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Angelo Fraietta. Smart Controller / Bell Garden Demo.
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260
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Mauricio Melo and Doria Fan. Swayway MIDI Chimes.
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262
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Derek Wang. Bubbaboard and Mommaspeaker: Creating Digital Tonal Sounds from an Acoustic Percussive Instrument.
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264
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Demo Room 4: Low Noise
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Emmanuel Flety. The WiSe Box: a Multi-performer Wireless Sensor Interface using WiFi and OSC.
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266
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Adam Bowen. Soundstone: A 3-d wireless music controller.
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268
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Interactive Sound Installations
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Installation Session 1
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Alain Guisan. Intrium.
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270
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Eric Socolofsky. Contemplace.
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271
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Installation Session 2
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Maia Marinelli, Jared Lamenzo and Liubo Borissov. Mocean.
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272
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Seiichiro Matsumura. HotStepJunk.
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273
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Installation Session 3
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Meghan Deutscher, Sidney Fels, Reynald Hoskinson, Sachiyo Takahashi. Echology.
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274
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