Beatscape , a Mixed Virtual-Physical Environment for Musical Ensembles
Aaron Albin, Sertan Şentürk, Akito Van Troyer, Brian Blosser, Oliver Jan, and Gil Weinberg
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2011
- Location: Oslo, Norway
- Pages: 112–115
- Keywords: reacTIVision, processing, ensemble, mixed media, virtualization, tangible, sample
- DOI: 10.5281/zenodo.1177939 (Link to paper)
- PDF link
Abstract:
A mixed media tool was created that promotes ensemblevirtuosity through tight coordination and interdepence inmusical performance. Two different types of performers interact with a virtual space using Wii remote and tangibleinterfaces using the reacTIVision toolkit [11]. One group ofperformers uses a tangible tabletop interface to place andmove sound objects in a virtual environment. The soundobjects are represented by visual avatars and have audiosamples associated with them. A second set of performersmake use of Wii remotes to create triggering waves thatcan collide with those sound objects. Sound is only produced upon collision of the waves with the sound objects.What results is a performance in which users must negotiate through a physical and virtual space and are positionedto work together to create musical pieces.
Citation:
Aaron Albin, Sertan Şentürk, Akito Van Troyer, Brian Blosser, Oliver Jan, and Gil Weinberg. 2011. Beatscape , a Mixed Virtual-Physical Environment for Musical Ensembles. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177939BibTeX Entry:
@inproceedings{Albin2011, abstract = {A mixed media tool was created that promotes ensemblevirtuosity through tight coordination and interdepence inmusical performance. Two different types of performers interact with a virtual space using Wii remote and tangibleinterfaces using the reacTIVision toolkit [11]. One group ofperformers uses a tangible tabletop interface to place andmove sound objects in a virtual environment. The soundobjects are represented by visual avatars and have audiosamples associated with them. A second set of performersmake use of Wii remotes to create triggering waves thatcan collide with those sound objects. Sound is only produced upon collision of the waves with the sound objects.What results is a performance in which users must negotiate through a physical and virtual space and are positionedto work together to create musical pieces.}, address = {Oslo, Norway}, author = {Albin, Aaron and \c{S}ent\''{u}rk, Sertan and Van Troyer, Akito and Blosser, Brian and Jan, Oliver and Weinberg, Gil}, booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression}, doi = {10.5281/zenodo.1177939}, issn = {2220-4806}, keywords = {reacTIVision, processing, ensemble, mixed media, virtualization, tangible, sample }, pages = {112--115}, title = {Beatscape , a Mixed Virtual-Physical Environment for Musical Ensembles}, url = {http://www.nime.org/proceedings/2011/nime2011_112.pdf}, year = {2011} }