MagNular : Symbolic Control of an External Sound Engine Using an Animated Interface
Andy Dolphin
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2009
- Location: Pittsburgh, PA, United States
- Pages: 159–160
- Keywords: Sound Toys, Open Work, Game Engines, Animated Interfaces, Max/MSP.
- DOI: 10.5281/zenodo.1177499 (Link to paper and supplementary files)
- PDF Link
Abstract
This paper reports on work in progress on the creativeproject MagNular, part of a wider practical study of thepotential collaborative compositional applications of gameengine technologies. MagNular is a sound toy utilizingcomputer game and physics engine technologies to createan animated interface used in conjunction with an externalsound engine developed within Max/MSP. The playercontrols virtual magnets that attract or repel numerousparticle objects, moving them freely around the virtualspace. Particle object collision data is mapped to controlsound onsets and synthesis/DSP (Digital SignalProcessing) parameters. The user "composes" bycontrolling and influencing the simulated physicalbehaviors of the particle objects within the animatedinterface.
Citation
Andy Dolphin. 2009. MagNular : Symbolic Control of an External Sound Engine Using an Animated Interface. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177499 [PDF]
BibTeX Entry
@inproceedings{Dolphin2009a,
abstract = {This paper reports on work in progress on the creativeproject MagNular, part of a wider practical study of thepotential collaborative compositional applications of gameengine technologies. MagNular is a sound toy utilizingcomputer game and physics engine technologies to createan animated interface used in conjunction with an externalsound engine developed within Max/MSP. The playercontrols virtual magnets that attract or repel numerousparticle objects, moving them freely around the virtualspace. Particle object collision data is mapped to controlsound onsets and synthesis/DSP (Digital SignalProcessing) parameters. The user "composes" bycontrolling and influencing the simulated physicalbehaviors of the particle objects within the animatedinterface.},
address = {Pittsburgh, PA, United States},
author = {Dolphin, Andy},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
doi = {10.5281/zenodo.1177499},
issn = {2220-4806},
keywords = {Sound Toys, Open Work, Game Engines, Animated Interfaces, Max/MSP. },
pages = {159--160},
title = {MagNular : Symbolic Control of an External Sound Engine Using an Animated Interface},
url = {http://www.nime.org/proceedings/2009/nime2009_159.pdf},
year = {2009}
}