Sonic Virtual Reality Game : How Does Your Body Sound ?

Kimberlee Headlee, Tatyana Koziupa, and Diana Siwiak

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract

In this paper, we present an interactive system that uses the body as a generative tool for creating music. We explore innovative ways to make music, create self-awareness, and provide the opportunity for unique, interactive social experiences. The system uses a multi-player game paradigm, where players work together to add layers to a soundscape of three distinct environments. Various sensors and hardware are attached to the body and transmit signals to a workstation, where they are processed using Max/MSP. The game is divided into three levels, each of a different soundscape. The underlying purpose of our system is to move the player's focus away from complexities of the modern urban world toward a more internalized meditative state. The system is currently viewed as an interactive installation piece, but future iterations have potential applications in music therapy, bio games, extended performance art, and as a prototype for new interfaces for musical expression.

Citation

Kimberlee Headlee, Tatyana Koziupa, and Diana Siwiak. 2010. Sonic Virtual Reality Game : How Does Your Body Sound ?. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1177801

BibTeX Entry

@inproceedings{Headlee2010,
 abstract = {In this paper, we present an interactive system that uses the body as a generative tool for creating music. We explore innovative ways to make music, create self-awareness, and provide the opportunity for unique, interactive social experiences. The system uses a multi-player game paradigm, where players work together to add layers to a soundscape of three distinct environments. Various sensors and hardware are attached to the body and transmit signals to a workstation, where they are processed using Max/MSP. The game is divided into three levels, each of a different soundscape. The underlying purpose of our system is to move the player's focus away from complexities of the modern urban world toward a more internalized meditative state. The system is currently viewed as an interactive installation piece, but future iterations have potential applications in music therapy, bio games, extended performance art, and as a prototype for new interfaces for musical expression. },
 address = {Sydney, Australia},
 author = {Headlee, Kimberlee and Koziupa, Tatyana and Siwiak, Diana},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1177801},
 issn = {2220-4806},
 keywords = {biomusic, collaborative, expressive, hci, interactive, interactivity design, interface for musical expression, multimodal, musical mapping strategies,nime10,performance,sonification},
 pages = {423--426},
 title = {Sonic Virtual Reality Game : How Does Your Body Sound ?},
 url = {http://www.nime.org/proceedings/2010/nime2010_423.pdf},
 year = {2010}
}