Sonictroller
David Hindman, and Spencer Kiser
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2005
- Location: Vancouver, BC, Canada
- Pages: 254–255
- Keywords: video game, Nintendo, music, sound, controller, Mortal Kombat, trumpet, guitar, voice
- DOI: 10.5281/zenodo.1176756 (Link to paper and supplementary files)
- PDF Link
Abstract
The Sonictroller was originally conceived as a means ofintroducing competition into an improvisatory musicalperformance. By reverse-engineering a popular video gameconsole, we were able to map sound information (volume,pitch, and pitch sequences) to any continuous or momentaryaction of a video game sprite.
Citation
David Hindman, and Spencer Kiser. 2005. Sonictroller. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176756 [PDF]
BibTeX Entry
@inproceedings{Hindman2005,
abstract = {The Sonictroller was originally conceived as a means ofintroducing competition into an improvisatory musicalperformance. By reverse-engineering a popular video gameconsole, we were able to map sound information (volume,pitch, and pitch sequences) to any continuous or momentaryaction of a video game sprite.},
address = {Vancouver, BC, Canada},
author = {Hindman, David and Kiser, Spencer},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
doi = {10.5281/zenodo.1176756},
issn = {2220-4806},
keywords = {video game, Nintendo, music, sound, controller, Mortal Kombat, trumpet, guitar, voice },
pages = {254--255},
title = {Sonictroller},
url = {http://www.nime.org/proceedings/2005/nime2005_254.pdf},
year = {2005}
}