Opening DAWs to Interactive Music - Making an Orchestra out of Soloists
Yunyu Ong, Robert Sazdov, and Andrew Johnston
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2024
- Location: Utrecht, Netherlands
- Track: Papers
- Pages: 62–69
- Article Number: 10
- DOI: 10.5281/zenodo.13904782 (Link to paper)
- PDF link
- Presentation Video
Abstract:
This paper explores a novel composition for an electronic drum (Roland’s Taiko-1) that transforms a solo drummer into an orchestral presence, aligning with NIME’s theme of “Tactility in a Hybrid World”. It presents a unique method applied to Logic Pro X, bypassing complex learning curves associated with interactive music systems. The composition employs game audio and instrument design techniques to ensure each performance is unique and responsive. Key focus areas include enhancing the visceral, behavioral, and reflective stimuli levels between performer and audience. The paper presents narrative frameworks that guide interactive compositions as well as a method of manipulating Logic X’s linear DAW behaviours to create real-time compostions with low learning curves and fast auditioning times. This paper is aimed at composers more at home with linear DAWS but want to venture into interactive compositions within the comfort of a familiar interface.
Citation:
Yunyu Ong, Robert Sazdov, and Andrew Johnston. 2024. Opening DAWs to Interactive Music - Making an Orchestra out of Soloists. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.13904782BibTeX Entry:
@article{nime2024_10, abstract = {This paper explores a novel composition for an electronic drum (Roland’s Taiko-1) that transforms a solo drummer into an orchestral presence, aligning with NIME’s theme of “Tactility in a Hybrid World”. It presents a unique method applied to Logic Pro X, bypassing complex learning curves associated with interactive music systems. The composition employs game audio and instrument design techniques to ensure each performance is unique and responsive. Key focus areas include enhancing the visceral, behavioral, and reflective stimuli levels between performer and audience. The paper presents narrative frameworks that guide interactive compositions as well as a method of manipulating Logic X’s linear DAW behaviours to create real-time compostions with low learning curves and fast auditioning times. This paper is aimed at composers more at home with linear DAWS but want to venture into interactive compositions within the comfort of a familiar interface.}, address = {Utrecht, Netherlands}, articleno = {10}, author = {Yunyu Ong and Robert Sazdov and Andrew Johnston}, booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression}, doi = {10.5281/zenodo.13904782}, editor = {S M Astrid Bin and Courtney N. Reed}, issn = {2220-4806}, month = {September}, numpages = {8}, pages = {62--69}, presentation-video = {https://youtu.be/xbYOptVQrA8?si=CU4pz-rfw84kKMHp}, title = {Opening DAWs to Interactive Music - Making an Orchestra out of Soloists}, track = {Papers}, url = {http://nime.org/proceedings/2024/nime2024_10.pdf}, year = {2024} }