VVRMA: VR Field Trip to a Computer Music Center

Kunwoo Kim, and Ge Wang

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

VVRMA is an interactive, audiovisual, fully immersive VR field trip to a virtual reimagining of CCRMA—Stanford University’s Center for Computer Research in Music and Acoustics. Envisioned as a “VR interactive museum for computer music”, VVRMA is the name of the virtual centerpiece building, meticulously modeled after CCRMA’s physical architecture. Within VVRMA, visitors explore various Zones of Interest (ZOIs), which are collections of immersive experiences that thematically mirror various research labs at CCRMA.Asdesign case studies, this paper examines the first two ZOIs: 1) “From Sound to Brain”(a boat ride into the ear canal to learn about the science of hearing), and 2) “The World of Artful Design” (a musical city for exploring interactive audiovisual design and humanistic implications of technology). VVRMA aims to create a playful, expressive, and immersive learning space accessible to a general audience, who are curious about music, technology, and the medium of VR. This paper chronicles the design of VVRMA through the lens of humanistic tool-building, emphasizing programmable audio and VR’s immersive affordances.

Citation:

Kunwoo Kim, and Ge Wang. 2024. VVRMA: VR Field Trip to a Computer Music Center. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.13904945

BibTeX Entry:

  @article{nime2024_79,
 abstract = {VVRMA is an interactive, audiovisual, fully immersive VR field trip to a virtual reimagining of CCRMA—Stanford University’s Center for Computer Research in Music and Acoustics. Envisioned as a “VR interactive museum for computer music”, VVRMA is the name of the virtual centerpiece building, meticulously modeled after CCRMA’s physical architecture. Within VVRMA, visitors explore various Zones of Interest (ZOIs), which are collections of immersive experiences that thematically mirror various research labs at CCRMA.Asdesign case studies, this paper examines the first two ZOIs: 1) “From Sound to Brain”(a boat ride into the ear canal to learn about the science of hearing), and 2) “The World of Artful Design” (a musical city for exploring interactive audiovisual design and humanistic implications of technology). VVRMA aims to create a playful, expressive, and immersive learning space accessible to a general audience, who are curious about music, technology, and the medium of VR. This paper chronicles the design of VVRMA through the lens of humanistic tool-building, emphasizing programmable audio and VR’s immersive affordances.},
 address = {Utrecht, Netherlands},
 articleno = {79},
 author = {Kunwoo Kim and Ge Wang},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.13904945},
 editor = {S M Astrid Bin and Courtney N. Reed},
 issn = {2220-4806},
 month = {September},
 numpages = {8},
 pages = {541--548},
 presentation-video = {https://youtu.be/LLwfKZD5008?si=u5slBnJnpN0CF7Zf},
 title = {VVRMA: VR Field Trip to a Computer Music Center},
 track = {Papers},
 url = {http://nime.org/proceedings/2024/nime2024_79.pdf},
 year = {2024}
}