Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment
Samuel J Hunt, Tom Mitchell, and Chris Nash
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2020
- Location: Birmingham, UK
- Pages: 61–66
- DOI: 10.5281/zenodo.4813222 (Link to paper)
- PDF link
Abstract:
Computer composed music remains a novel and challenging problem to solve. Despite an abundance of techniques and systems little research has explored how these might be useful for end-users looking to compose with generative and algorithmic music techniques. User interfaces for generative music systems are often inaccessible to non-programmers and neglect established composition workflow and design paradigms that are familiar to computer-based music composers. We have developed a system called the Interactive Generative Music Environment (IGME) that attempts to bridge the gap between generative music and music sequencing software, through an easy to use score editing interface. This paper discusses a series of user studies in which users explore generative music composition with IGME. A questionnaire evaluates the user’s perception of interacting with generative music and from this provide recommendations for future generative music systems and interfaces.
Citation:
Samuel J Hunt, Tom Mitchell, and Chris Nash. 2020. Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.4813222BibTeX Entry:
@inproceedings{NIME20_12, abstract = {Computer composed music remains a novel and challenging problem to solve. Despite an abundance of techniques and systems little research has explored how these might be useful for end-users looking to compose with generative and algorithmic music techniques. User interfaces for generative music systems are often inaccessible to non-programmers and neglect established composition workflow and design paradigms that are familiar to computer-based music composers. We have developed a system called the Interactive Generative Music Environment (IGME) that attempts to bridge the gap between generative music and music sequencing software, through an easy to use score editing interface. This paper discusses a series of user studies in which users explore generative music composition with IGME. A questionnaire evaluates the user’s perception of interacting with generative music and from this provide recommendations for future generative music systems and interfaces.}, address = {Birmingham, UK}, author = {Hunt, Samuel J and Mitchell, Tom and Nash, Chris}, booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression}, doi = {10.5281/zenodo.4813222}, editor = {Romain Michon and Franziska Schroeder}, issn = {2220-4806}, month = {July}, pages = {61--66}, publisher = {Birmingham City University}, title = {Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment}, url = {https://www.nime.org/proceedings/2020/nime2020_paper12.pdf}, year = {2020} }