Acoustic Localisation for Spatial Reproduction of Moving Sound Source: Application Scenarios & Proof of Concept

Dominik Schlienger

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

Despite the near ubiquitous availability of interfaces for spatial interaction, standard audio spatialisation technology makes very little use of it. In fact, we find that audio technology often impedes spatial interaction: In the workshop on music, space and interaction we thus developed the idea of a real-time panning whereby a moving sound source is reproduced as a virtual source on a panning trajectory. We define a series of application scenarios where we describe in detail what functionality is required to inform an implementation. In our earlier work we showed that Acoustic Localisation (AL) potentially can provide a pervasive technique for spatially interactive audio applications. Playing through the application scenarios with AL in mind provides interesting approaches. For one scenario we show an example implementation as proof of concept.

Citation:

Dominik Schlienger. 2016. Acoustic Localisation for Spatial Reproduction of Moving Sound Source: Application Scenarios & Proof of Concept. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176116

BibTeX Entry:

  @inproceedings{Schlienger2016,
 abstract = {Despite the near ubiquitous availability of interfaces for spatial
interaction, standard audio spatialisation technology makes very little use of
it. In fact, we find that audio technology often impedes spatial interaction: In
the workshop on music, space and interaction we thus developed the idea of a
real-time panning whereby a moving sound source is reproduced as a virtual source
on a panning trajectory. We define a series of application scenarios where we
describe in detail what functionality is required to inform an implementation. In
our earlier work we showed that Acoustic Localisation (AL) potentially can
provide a pervasive technique for spatially interactive audio applications.
Playing through the application scenarios with AL in mind provides interesting
approaches. For one scenario we show an example implementation as proof of
concept.},
 address = {Brisbane, Australia},
 author = {Dominik Schlienger},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1176116},
 isbn = {978-1-925455-13-7},
 issn = {2220-4806},
 pages = {407--412},
 publisher = {Queensland Conservatorium Griffith University},
 title = {Acoustic Localisation for Spatial Reproduction of Moving Sound Source: Application Scenarios \& Proof of Concept},
 track = {Papers},
 url = {http://www.nime.org/proceedings/2016/nime2016_paper0080.pdf},
 year = {2016}
}