Locus Sono: A Listening Game for NIME

Scott Smallwood

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction. The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles. This work is a prototype for a larger planned work and illustrates a first step in a more complex audio gaming scenario, which will also be partially described in this short paper

Citation:

Scott Smallwood. 2017. Locus Sono: A Listening Game for NIME. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176330

BibTeX Entry:

  @inproceedings{ssmallwood2017,
 abstract = {This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction.  The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles.  This work is a prototype for a larger planned work and illustrates a first step in a more complex audio gaming scenario, which will also be partially described in this short paper},
 address = {Copenhagen, Denmark},
 author = {Scott Smallwood},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.1176330},
 issn = {2220-4806},
 pages = {491--492},
 publisher = {Aalborg University Copenhagen},
 title = {Locus Sono: A Listening Game for NIME},
 url = {http://www.nime.org/proceedings/2017/nime2017_paper0094.pdf},
 year = {2017}
}