Locus Sono: A Listening Game for NIME
Scott Smallwood
Proceedings of the International Conference on New Interfaces for Musical Expression
- Year: 2017
- Location: Copenhagen, Denmark
- Pages: 491–492
- DOI: 10.5281/zenodo.1176330 (Link to paper)
- PDF link
Abstract:
This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction. The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles. This work is a prototype for a larger planned work and illustrates a first step in a more complex audio gaming scenario, which will also be partially described in this short paper
Citation:
Scott Smallwood. 2017. Locus Sono: A Listening Game for NIME. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.1176330BibTeX Entry:
@inproceedings{ssmallwood2017, abstract = {This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction. The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles. This work is a prototype for a larger planned work and illustrates a first step in a more complex audio gaming scenario, which will also be partially described in this short paper}, address = {Copenhagen, Denmark}, author = {Scott Smallwood}, booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression}, doi = {10.5281/zenodo.1176330}, issn = {2220-4806}, pages = {491--492}, publisher = {Aalborg University Copenhagen}, title = {Locus Sono: A Listening Game for NIME}, url = {http://www.nime.org/proceedings/2017/nime2017_paper0094.pdf}, year = {2017} }