Cross-platform and Cross-reality Design of Immersive Sonic Environments

Anıl Çamcı, Aaron Willette, Nachiketa Gargi, Eugene Kim, Julia Xu, and Tanya Lai

Proceedings of the International Conference on New Interfaces for Musical Expression

Abstract:

The continued growth of modern VR (virtual reality) platforms into mass adoption is fundamentally driven by the work of content creators who offer engaging experiences. It is therefore essential to design accessible creativity support tools that can facilitate the work of a broad range of practitioners in this domain. In this paper, we focus on one facet of VR content creation, namely immersive audio design. We discuss a suite of design tools that enable both novice and expert users to rapidly prototype immersive sonic environments across desktop, virtual reality and augmented reality platforms. We discuss the design considerations adopted for each implementation, and how the individual systems informed one another in terms of interaction design. We then offer a preliminary evaluation of these systems with reports from first-time users. Finally, we discuss our road-map for improving individual and collaborative creative experiences across platforms and realities in the context of immersive audio.

Citation:

Anıl Çamcı, Aaron Willette, Nachiketa Gargi, Eugene Kim, Julia Xu, and Tanya Lai. 2020. Cross-platform and Cross-reality Design of Immersive Sonic Environments. Proceedings of the International Conference on New Interfaces for Musical Expression. DOI: 10.5281/zenodo.4813270

BibTeX Entry:

  @inproceedings{NIME20_24,
 abstract = {The continued growth of modern VR (virtual reality) platforms into mass adoption is fundamentally driven by the work of content creators who offer engaging experiences. It is therefore essential to design accessible creativity support tools that can facilitate the work of a broad range of practitioners in this domain. In this paper, we focus on one facet of VR content creation, namely immersive audio design. We discuss a suite of design tools that enable both novice and expert users to rapidly prototype immersive sonic environments across desktop, virtual reality and augmented reality platforms. We discuss the design considerations adopted for each implementation, and how the individual systems informed one another in terms of interaction design. We then offer a preliminary evaluation of these systems with reports from first-time users. Finally, we discuss our road-map for improving individual and collaborative creative experiences across platforms and realities in the context of immersive audio.},
 address = {Birmingham, UK},
 author = {Çamcı, Anıl and Willette, Aaron and Gargi, Nachiketa and Kim, Eugene and Xu, Julia and Lai, Tanya},
 booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
 doi = {10.5281/zenodo.4813270},
 editor = {Romain Michon and Franziska Schroeder},
 issn = {2220-4806},
 month = {July},
 pages = {127--130},
 publisher = {Birmingham City University},
 title = {Cross-platform and Cross-reality Design of Immersive Sonic Environments},
 url = {https://www.nime.org/proceedings/2020/nime2020_paper24.pdf},
 year = {2020}
}